Tribal warfare, civilization building, and survival – Gold Fever


It was a no-brainer for us to open up to Gold Fever, a gorgeously graphical innovation where you may assume the role of a tribal warrior or adventurer and build various communities and engage in conflict since we are passionate about collaborating with exceptional blockchain-based games.

Of course, you can’t lose sight of the goal, the great reward worth fighting and dying for: gold!




No winter lasts forever, no spring skips its turn.”


In addition to being your usual video game, Gold Fever is also an economic game that rewards players who are better at analyzing it and using its opportunities.
DeFi Mechanics Lab created the tough free-to-play survival MMO Gold Fever. The blockchain technology that underpins this action-packed game enables the purchase and selling of NFTs, in-game money, and a dynamic player-influenced economy.

A sizable playable region is offered by Gold Fever, and it is surrounded by steep mountains, treacherous rivers, and dangerously dense forests. In addition to foraging for plants and herbs and competing with other players for supremacy in the hunt for gold, players may create equipment for both survival and battle.


Let’s see a bit of the game’s atmosphere:


“It is the second decade of the 20th century. The world is still reeling from its previous global conflict. Maps have been redrawn, riches have been reallocated and colonies have changed hands. And after all of that, there is still so much to explore.
Far across the oceans, there is an island that hides a dangerous secret. Rumors speak of an untapped source of gold and precious minerals. This has lured various brave Adventurers to the Island to try their luck at seizing fame and fortune. As if battling hunger, fatigue, the elements, and the hostile fauna of the Island wasn’t enough, the Tribal natives relentlessly defend their homes and holy golden remnants of their ancestral gods.
The danger is ever-present on the island whether battling human enemies or being hunted by predators. Surrounded by the never-ending ocean, no one can escape the siren call of the Gold Fever.”


The Story so far…


Gold Fever is set in the unforgiving wilderness where the Gold Rush pits the native “Tribals” against the “Adventurers” who come in search of the riches. The jungle has turned into a dangerous place, where those who wish to survive and prosper must form alliances.
Adventurers came in search of gold and glory. Tribals seek to repel them, re-take their gold, and return it to the rivers of their ancestral gods. Adventurers might also face attacks from other gold-fever-stricken Adventurers.
The Gold Fever experience is dark and tense, with innumerable dangers lurking in the forest and vast amounts of violence.
Let’s take a look at some of the world imagined by the creators so that we can feel the thrill of danger and the deadly world of the jungle:

“Then the jungle came alive with banshee-like screams. From behind leaves and trees, war-paint covered faces emerged, hurling nets and lassoes or shooting darts from blowguns. Terrified, the men couldn’t put up a proper defense–they scattered in a panic, shouting and floundering about the water. Most were caught immediately.
Martin stood and got two shots off with his rifle, then shouted at Julius to fight. Julius, however, sat there paralyzed by the sight. Natives covered in bones and tattoos emerged like phantoms from the trees, arrows turned towards them. As a volley passed overhead, Martin shook Julius and shrieked at him to run.
Together they splashed through the muddy water, away from the trees and the resounding war cries. Martin fell when an arrow pierced his thigh. As Julius turned to help him, Martin shrieked at him to keep running. Julius, too terrified to go into the jungle alone, tried to drag Martin to safety. Then a dart struck him in the arm and the world went silent. Julius’s muscles seized up and he fell into the muck. As his vision grayed out, the last thing he saw was an old man, festooned in bones and feathers and yellow paint, bending over to inspect him.”



Foundations of civilization – economy


In an effort to portray a true-to-life scenario set in the second decade of the 20th century, Gold Fever uses historical references. This is a crucial bonus since players will be familiar with many aspects of the game right away, like genuine fall damage, how long a character can hold its breath underwater, and the resources needed to construct a bow. This will come easily to the gamer, shortening the learning curve and giving them more time to enjoy and explore the game. All of this contributes to further enhancing the experience by enveloping the player in the world.


Cryptocurrencies are sweeping the globe, and it is impossible to ignore their expanding influence. As a member of the reputable Ethereum/Polygons blockchains, which provide security during transactions, immutability, transparency, and decentralization, Gold Fever looks to the future and makes investments in it. The use of this method allows Gold Fever to advance other games and offers a convenient trade experience.


The way its economy is set up is only one of Gold Fever’s many distinctive characteristics. The players have control over how the economy is developing. The activities of the participants will determine how the supply and demand of the global economy change. To further enhance this, Gold Fever even features a unique currency called a JBR that is intended to encourage good sportsmanship and offer players more control over the game’s economy.
The two sides of the game—Adventurers and Tribes—are pitted against one another in the struggle that results from collecting riches. Players can pick from a variety of character classes for each of the asymmetrical factions. From this point on, players can further customize by purchasing a subclass set for their character.


The main focus of Gold Fever is getting gold. Players compete against one another in PVP venues called “mining claims” in order to win the much desired gold. The majority of game-related activities support this. The pursuit for riches is violent and never-ending, whether it involves harvesting, hunting, crafting, performing job assignments, or exploring the jungles. Utilize your talents properly and get the greatest equipment possible! Only the smartest opponents will triumph.
A wide range of NFT products are available in Gold Fever, including guns, vehicles, equipment, companions, production facilities, and more. NFT goods, which have a limited supply but dramatically improve player experience and in-game functionality, are eagerly sought for by devoted gamers.

In Gold Fever, adventurer structures are a special, limited-edition purchase. Additionally, their main objective is to be used as a resource for producing money. Including locations where your character may relax and drown their sorrows in alcohol as well as shops where you can buy anything from food to weapons. This in-game architecture is unique in how it treats a player-influenced economy and provides gameplay that only a small number of players will get to enjoy.
Players can use their crafting abilities outside of the security of the bases if they are short on time or resources. With materials obtained in the open world, this kind of crafting may be done there. In order to survive the hazards of the Island, players must have the ability to make goods while they are in motion. For characters that are always on the go and make the most of their inventory supplies, mastering survival crafting is a great talent to have.

There are many of non-NFT things in Gold Fever, including consumables, tools, weapons, and other crafting materials. As a fundamental component of the economy, these goods are not in short supply and will always be in demand. This adds variety and complexity to the gameplay experience while giving the game Gold Fever a new layer in item and resource management.



The road to riches – earning methods


Players will have various economic chances to take advantage of depending on their level of dedication to the game. While certain jobs may draw the player farther into the game, others will merely call for little monitoring to account for the changing state of the market economy.


Active Income


Nothing in the Gold Fever universe is free, just as in the real world. Any player who wants to participate and advance in the in-game economy must acquire some form of revenue. This can be done by controlling or taking part in mining claims. There will be a ton to do and trade with, of course, but this is the major way to make money.

PvP areas called Mining Claims provide players the chance to search riverbeds for gold nuggets together. A Rocker Box, which may require several players to operate, or a Gold Pan can both be used for sifting. A difficulty in and of itself is getting the gold out of the river and making it through the torture! The Mining Claim must be transported to the neighboring Mobile Bank when it is finished, though.

You should be aware that this carries some risk of its own. If players wear their wealth on their person, accumulating a lot of wealth puts a target on their backs. By definition, mining claims are dangerous PvP zones where anything can happen and nobody is secure! After all, nothing valuable comes without risk.

Managing Mining Claims is a peaceful approach to gain resources if this seems like too much work and some players have money to spend. Since the gold discovered on the day of the event is divided and given to participants, having a license for a Mining Claim is advantageous to both event organizers and participants.

Fighting is not the only method to make a good living. The money from the services rendered go to the players who manage the buildings. The amount of cash earned will vary depending on the services offered and how frequently those services are used. The astute participant will need to monitor which goods or services are needed and which demands are not being satisfied. Players will decide the rates for the goods and services provided while managing buildings, and this will have a big influence on the regional economy! ensuring that all building requirements are satisfied, supplies are available, and operations are seamless.


Passive Income, Speculation Trading and Game Jobs

A potential source of revenue is having a list of several useable NFTs. Renting them out to other players for a brief period of time or hiring the NFTs to carry out particular automated activities in exchange for a fair wage.

In Gold Fever, several NFTs used for adventurer building provide necessary consumables in a finite daily quantity that the adventurers can use on their quests. Others provide services that are essential to the game’s active participants.
A passive income in the form of tax on the zone or zones where the player holds governorship is one of the numerous benefits the office of governor gives. This will be covered in more detail in the section on governorship.

The dynamic player-influenced economy of Gold Fever is one of its most distinctive features. NFTs are scarce, and gamers will decide how much they are worth. Players will purchase and sell their NFTs in an effort to get the greatest offer. The in-game economy of Gold Fever will depend on trading to expand and stay healthy on a daily basis.

NFTs will have a limited quantity, as previously stated, and their value will fluctuate according to supply and demand. To optimize the value of their trades, players will need to regularly monitor the market and trade accordingly. Players can use a variety of methods, such as buying immediately inexpensive NFT things and waiting for the price to grow as supply declines and demand rises before selling those items. Some players could trade for higher classes of gear in exchange for their need for weaponry. These are a few strategies that players may use to prepare and set up their path to amassing plenty of resources by taking part in the Gold Fever in-game economy.

In Gold Fever, the map will be divided into regions, each of which will have its own supply and demand dynamics. Resources will be abundant in certain places, while bases with production or service buildings will be advantageous in others.
It will be crucial for players to keep track of which areas demand resources or services in order to determine where to direct their attention. There could be a blacksmith at a place, but no iron ore is available to make iron axes. A player could search for a different blacksmith, but a shrewd player will accumulate and hoard the required materials and sell them for a profit. Everything is conceivable, and the players’ ingenuity and resourcefulness are the only constraints.


Purchasing resources or ordering deliveries will be one of your duties when managing buildings in Gold Fever. The daily work orders for the tasks that need to be finished are listed in managed buildings.
A building may issue a work order whenever its supply of materials is limited. This signals other players around that the building is willing to purchase particular raw materials or components in order to keep up production.
From this point, players who are willing to supply these supplies are vying with one another to deliver them as quickly as feasible. Players are no longer able to submit materials once the work order is finished and the building’s inventory is full of the specified item. A task order that is successfully finished will reward participants.



A Play-to-Earn monetization strategy is used in Gold Fever, which complements the game’s well-known Free-to-Play format. That doesn’t mean, though, that people who have no interest in winning can’t participate in the game. The Play-to-Earn concept suggests that since Gold Fever is a blockchain-based game, players may earn crypto tokens by playing and trading them for fiat money.


NGL / Native Gold


Native Gold (NGL), a cryptocurrency token on the blockchain, is obtained by exchanging gold discovered in the rivers of Gold Fever for NGL. Players mine the gold by engaging in risky activities in mining claims where the two groups clash.
Gold extraction is difficult. But there are other ways for gamers to get NGL as well! Numerous opportunities exist for people to earn money by taking on odd tasks. Who knows, given that the focus of this game is on a free market. Even just picking up a great guitar riff might earn one money.


There are several methods to earn and use NGL, despite the fact that it is mostly obtained through intense competition in the mining claim arenas. Some of the features it provides are:

NGL tokens can be transferred to and from any external Ethereum address using cryptocurrency.
Universal Exchange Currency – NGL exchanges may be found anywhere, from store owners to in-game service providers, guild leaders, and vehicle owners who rent out their cars. With this token, players may do a lot of fascinating activities, such as rent and buy stuff, trade for NFTs on the internet, and much more.

Staking/Burning – In order to temporarily receive a variety of in-game benefits, players can lock their tokens in their wallets. Other more potent offers can call for the player to “burn” a certain number of NGL tokens, which removes them from the blockchain’s circulating supply.

The player commits their NGL when they stake it, and it is subsequently locked and unavailable for a certain period of time. The player may use the perk, but after the time period has passed, the NGL is recovered and the perk’s advantages are lost.

Staking NGL may be done for several time frames, measured in days, to allow players a choice of options. The cost of gaining the perk decreases with the length of the time frame since less NGL must be staked each month.

A certain quantity of NGL must be “burned,” which means it is permanently destroyed, in order to obtain specific bonuses. The value of the cryptocurrency is known to increase as a result.




This currency is not crypto; rather, it functions as a virtual internal unit of an account, similar to how most games let you earn money. JULs can be purchased in tiny numbers by players using credit cards. Although not immediately convertible into the NGL cryptocurrency token, this in-game money nonetheless has a broad variety of applications.

The majority of economic chores that NPCs assign to players will result in Juls rewards; this includes anything from resource harvesting to transportation.


Juls will be the most often utilized money by players to conduct in-game transactions while engaging with vendor NPCs because it is the real in-game-only currency. Players of Gold Fever may purchase a variety of products using JUL tokens, including consumables, tools, weapons, and more.


Julius’s Brain / JBR


Instead of a cryptocurrency, this governance token is occasionally awarded to Gold Fever participants in recognition of their achievements and good sportsmanship. Its major purpose is to acknowledge and reward the skilled player base for creating Gold Fever a game that everyone can enjoy, despite the fact that it has no direct purchasing power.

This currency’s secondary function is to provide the community a democratic leader. This will be accomplished by allowing players to vote on the upcoming game features, creating a distinctive experience for Gold Fever and giving worthy gamers a voice in what comes next.

New game elements including people, weapons, machinery, transport, scenery, equipment, gear, and anything else that comes to mind can be proposed by players and voted on. The player’s individual voting power is determined by the quantity of tokens they own. The feature will be developed and put into use when the community makes a choice. The JBR token will provide participants the ability to propose various proposals or divide some of the game’s profits by trading their influence.

When voting on a feature, players who hold Julius’s Brain tokens can exchange their sway. Other players may be compensated for using their JBR tokens if a player requests a certain function to access Gold Fever.
The token is destroyed after being used to vote for a feature, and players must acquire new ones to keep voting.


Each NFT in Gold Fever, which stands for buildings, gear, friends, and other in-game uncommon goods, may be recognized by its own characteristics. On other platforms, these tokens (and the things they stand for) may be borrowed, exchanged, and possibly even sold. As a result, the value of each non-fungible token might vary from the value of every other NFT.



I believe it is plain to see that Gold Fever might develop into a sophisticated game in the future where each player controls the planet and participates in the action. A tribal warrior who merely wants to defend his home territory and the money that the gods have given him is just as noble as a plain trader who wants to live off the others or an adventurer who ventures to perilous locations while being fascinated with gold. Here, we shall all discover our motivation and engage in conflict to advance civilization.

Additionally, the game will be included in our Stream 2 Earn program, so if you create content, you could get compensated. You can sign up here:




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